AI Insights · Timothy · July 2022
Top 5 First Person Games on iOS in Italy: Q2 2022 Performance
In the second quarter of 2022, the top five first-person games on iOS in Italy showed varying trends in downloads, revenue, and active users, according to Sensor Tower data.
Performance Overview of Top 5 First Person Games on iOS in Italy in Q2 2022
The second quarter of 2022 saw diverse performance trends among the top five first-person games on iOS in Italy. Here’s a detailed breakdown based on Sensor Tower data.
Call of Duty®: Mobile
Weekly Revenue: Starting at approximately $69.8K at the end of March, revenue saw a general decline, dipping to around $19.8K by late May before a slight recovery to $39.4K in the final week of June.Weekly Downloads: Downloads fluctuated between 4.2K and 6.6K, peaking at 6.7K in late March and experiencing a slight rise to 5K by the end of June.Weekly Active Users: Active users decreased from 252.5K to 172.6K over the quarter, with a notable dip mid-quarter.
Fishing Clash: Sport Simulator
Weekly Revenue: Revenue peaked at $41.6K in early April, followed by a decline to approximately $10K by mid-May. The quarter ended with revenue around $11.8K.Weekly Downloads: Downloads ranged from 232 to 710, with a noticeable increase to 545 by the last week of June.Weekly Active Users: Active users started at 2.7K, falling to 1.5K by late May before a slight recovery to 2K by the end of June.
Minecraft
Weekly Revenue: Revenue began at $10.6K in late March, experiencing a general decline to $5.4K in early May, followed by a slight rise to $6.7K by mid-June.Weekly Downloads: Downloads were relatively stable, peaking at 367 in early May and ending the quarter at 346.Weekly Active Users: Active users saw fluctuations, starting at 36.5K, peaking at 46.3K in mid-April, and closing the quarter at 33.9K.
Chapters: Interactive Stories
Weekly Revenue: Revenue was relatively stable around $7.8K in late March, decreasing to about $3.6K by late May, and ending at $3.9K in late June.Weekly Downloads: Downloads varied between 1.6K and 3.5K, peaking at 3.5K in late March and ending at 2.6K in late June.Weekly Active Users: Active users ranged from 19K to 24.5K, with a slight decrease to 21K by the end of the quarter.
Home Design Makeover
Weekly Revenue: Revenue started at $4.4K, saw a slight dip to $2.9K in late May, and ended the quarter at $4.3K.Weekly Downloads: Downloads showed fluctuations, peaking at 1.1K in late March and ending at 587 by late June.Weekly Active Users: Active users declined from 22.6K to 15.2K throughout the quarter, with a notable dip in mid-June.
These insights are derived from Sensor Tower data. For more detailed analytics and insights, visit Sensor Tower.